I am a designer, artist, and centaur*. Nothing brings me more joy than losing myself in work that excites me, triumphantly coming out on the other side, and obsessively counted the pixels along the way.
I’m experienced in UX and UI design for web, mobile, desktop software, and hardware. Projects that require clever solutions inspire me, whether the product is a game, educational tool, TV streaming service, or eCommerce platform.
When not at the computer working, I play endless amounts of fetch with my puppy. You’ll usually find me either holding a paintbrush or my camera. I’ll geek out for games of both the video and table-top variety anytime.
On average, millennials move 12x before they purchase a home. Feather is the easiest, most stress-free way to go from an empty space to a fully furnished home without spending a ton of time + money upfront. It’s also the best option for thoughtful consumers who want an alternative to “fast furniture.”
On the surface Feather is an eCommerce brand redefining furniture rental for the modern generation… However, under the hood Feather’s tech team built a product named Zoltar, a suite of applications to manage an entire Circular/Reverse Logistics operation.
As the Lead Product Designer I coordinated the team of user researchers & designers, and collaborated closely with multiple engineering teams & product managers to build new tools & unify existing experiences.
I had the pleasure of working on every part of the platform... from our Sales & Rental Management tools to our operational workflows for Supply Chain & Warehouse Management, Delivery & Pickup Fulfillment, and tracking the lifecycle and quality of individual pieces of QR tagged inventory throughout our ecosystem.
I was also responsible for the Design Systems, Branding, and long term plan for features that would transform Zoltar into a viable SaaS product for any kind of circular business.
In 2021 Feather pivoted from being a rental only company, and we opened up our website to selling our furniture as well. This gave our consumers more flexibility in how they could get their hands on our merchandise.
I led the redesign of the consumer website experience to allow the customer to toggle between rental and buy now options, as well as view our furniture in 3D or with our AR integration so that they can “Preview” how it fits their space.
The Metropolitan Museum of Art, bringing life to art, and art to lives.
As first ever UX designer in the institution’s 150 year history I worked to help rebuild and unify the digital experiences across the websites, ticket kiosks, and internal tools. Projects included streamlining the ticket purchase, membership purchase & renewal, and donation checkout experiences as well as setting up and designing a system to re-platform The Met’s world class content and online collection of artwork. I also ran user testing for all of our digital products.
MakerBot, building 3D printers and their software.
As Sr. UX/UI Designer I led several projects and contributed to everything from the on printer UI, hardware UX, mobile & desktop apps, to the company website. I also built the iconography system to make sure all of the brand’s interfaces are cohesive across all devices, platforms, and services.
A game of forest exploration and honor. Venture into Aokigahara and recover the bodies of the lost. The forest shifts and changes without warning. The spirits here do not like intruders.
Can you bring the dead peace?
Or will you join them?